What is actually left over
Revenue is the easy half. This page subtracts the app stores, the creators, the payment rails, the streaming infrastructure and the people, and shows what remains at any scale you choose.
Nexora has not launched, so there is no observed ARPU, no measured churn and no real infrastructure bill. Every number below is an input you set, and the defaults are deliberately conservative rather than flattering. Treat the output as a model of your assumptions โ it tells you which assumption matters most, not what will happen.
Demand
Revenue mix
Cost base
Where every dollar goes
โContribution per user
โ
The same assumptions at four scales
| Users | Gross | Creators | Costs | Profit | Margin |
|---|
Team cost is held flat across all four rows, which is why margin appears to improve with scale. In reality moderation and support headcount grow with users โ the improvement is real but smaller than this table implies.
What actually moves the number
Each row shows the monthly profit change from moving one input, holding everything else at your current settings. Ranked by impact.
What this model omits
The three decisions that matter
Thirty percent versus three percent, on the largest stream. Nothing else on this page is worth as much, and it requires no change to what creators are paid.
It is the only cost that scales with usage rather than users, and it is the only one that can make an individual transaction unprofitable. A token ceiling costs a day to build.
Moving the blended split by ten points changes profit less than the store-cut decision, and cutting it after launch is the fastest way to lose the creators the pitch attracted.